Gridlock Mac OS

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  1. Team R2R 13 January 2021 WiN: 33 MB MAC: 62 MB The iconic 31102 preamp/eq (featured in the Neve 8068.
  2. 'Leaner and meaner with every book, Gridlock is as cool and sharp as a knife' - Meg Gardiner, New York Times Bestselling Author of The Nightmare Thief 'Black's star just keeps on rising' - Evening Telegraph 'This is a hero, and a writer to watch' - The Daily Mail.
  3. The title is a 3D grid-based, real-time dungeon crawler based on the 1987 game Dungeon Master. It was originally released for Microsoft Windows in April 2012, and later ported for OS X and Linux in December 2012 and iOS in May 2015.
  1. Gridlock Mac Os X
  2. Gridlock Mac Os Download
  3. Mac Os Catalina
Total 846 Port(s) in Category: aqua
Page 1 of 9 | Showing ports 1 to 100
NameVersionDescription
abiword2.4.5A word processor with gnome support.
ackmate1.1.2AckMate is a TextMate plugin for running Ack in a Cocoa window.
Aerial2.2.6Apple TV Aerial Screensaver for Mac
alacritty0.7.2A cross-platform, GPU-accelerated terminal emulator
android-file-transfer-linux3.9Reliable MTP client with minimalistic UI
AppHack1.1Program for hacking application bundles.
AppKiDo0.997AppKiDo is an API documentation browser for Cocoa programmers
AquaLess1.6Cocoa pager similar to less
aquaterm1.1.1AquaTerm is a viewer that displays vector graphics on Mac OS X
arora0.11.0cross-platform QtWebKit web browser
ArpSpyX1.3ArpSpyX displays ARP packets received by your computer
AssignmentTrackerX2.0beta3.1School assignment tracker
barrier2.3.3share a keyboard and mouse over the network
bean2.4.5A small, simple rich text editor.
BGHUDAppKit0.7Aqua HUD window framework
BiggerSQL1.3.9SQL front-end to the postgresql DBMS
BigSQL1.0postgresql psql-like client in cocoa
binclocken1.6useless floating binary LED clock for your desktop
BwanaDik3.3IP address (WAN and LAN) reporter.
BWToolkit1.2.5UI elements for Interface Builder
Cenon4.0.6Modular Graphics Application
cfxr0.2.1A generator for simple sound effects.
Chmox0.4Read CHM documents on your Mac
CocoaDialog2.3.7common GUI controls for command-line application
codeblocks17.12Open Source, Cross-platform, Free C/C++/D IDE
cool-retro-term1.1.1A good looking terminal emulator which mimics the old cathode display
CosmicDebris2.1Aurora Borealis monitor.
cotvnc2.2b2Chicken is a VNC client for Mac OS X
cotvnc-devel2016-01-27Chicken is a VNC client for Mac OS X
CronniX3.0.2graphical frontend for scheduling cronjobs
DateLine0.61displays linear calendar on desktop
DesktopManager0.5.3Virtual Desktops for Mac OS X
djview4.12DjVu files viewer.
djview-qt54.12DjVu files viewer.
dnsupdate2.8a Mac OS X client for dynamic DNS services
doxygen-launcher1.9.1Doxygen.app application bundle
DPCIManager2.0Simple app for viewing PCI hardware info
emacs-app27.2The GNU Emacs text editor
emacs-app-devel20210430The GNU Emacs text editor
emacs-mac-app8.2Emacs Mac port
emacs-mac-app-devel20210327Emacs Mac port
fbg0.9Puzzle game similar to Tetris but with improved graphics.
FFView0.9.10fast OpenGL-powered picture viewer
FileZilla3.51.0Open-source FTP, FTPS, and SFTP client
fltk1.3.5Fast Light Tool Kit
fltk-devel20210422-7b70d2c9Fast Light Tool Kit
Freecell2.1classic solitaire game
FScript2.1Open-source interactive Cocoa scripting environment
fugu1.2.0A Mac OS X SFTP, SCP and SSH Frontend.
GetPoints1.0A MacOS Cocoa Program to put a coordinate system over a picture and read of coordinates of specified points.
gimp2-launcher2.10.22GIMP.app application bundle
gimp-app2.8.2GIMP.app application bundle
gle-graphics4.2.5Graphics Layout Engine
GNUMail-Aqua1.2.0pre3Fully featured mail application using GNUStep or Cocoa.
gnustep-make-cocoa1.13.0GNUstep makefile package for the Cocoa API
Gomoku1.2.6extended TicTacToe game
GPGAppKitA1A framework that provides GPG-type panels
GrandPerspective2.5.4Graphically show disk usage
graphviz-gui2.40.1macOS Aqua GUI for viewing and exporting Graphviz graphs
graphviz-gui-devel2.41.20171026.1811macOS Aqua GUI for viewing and exporting Graphviz graphs
Gridlock1.10Grid-based board games collection, including AI and network play
gtk-osx-tiger0.1Imitation of Aqua theme from Mac OS X Tiger.
gtk-quartz-engine0.2Quartz theme engine for Gtk+
HandBrake0.10.0The open source video transcoder
HandBrake710.7.1DVD to MPEG4 converter
HermesApp1.3.1compact macOS Pandora client that doesn't use Flash
HexFiend2.14.1bHexFiend is a fast and clever hex editor
HideSysFiles1.0Small MacOS X App to show or hide system files
hyper3.0.2A terminal built on web technologies
IcyJuice1.0.2Cocoa ICQ client
ID31.00Framework for reading and writing ID3Tags
ihook1.2.0A graphical interface frontend for commandline executables
inkscape-app0.92Inkscape.app application bundle
iTerm23.4.6Enhanced terminal emulator program, successor to iTerm
iTunesMatchHelper0.1aFixes missing metadata for songs that iTunes has matched
jumpcut0.63Jumpcut: Minimalist Clipboard Buffering for OS X
KeePassX2.0.3KeePassX is a password manager compatiable with KeePass
KeePassXC2.6.4KeePassXC is a cross-platform community-driven port of the Windows application 'Keepass Password Safe'.
keka0.1.4.37-Zip GUI for Mac
kitty0.20.2A cross-platform, fast, feature full, GPU based terminal emulator
KoLmafia14.8Java client for Kingdom of Loathing online game
LanguageTool5.3Proofreading tool for numerous languages
LaTeXiT2.5.0Drag-and-drop LaTeX support for Mac applications
launch1.2.5command-line launcher for macOS in the spirit of open
libreoffice7.1.3.1Free, open source office suite.
LimeChat2.47IRC Client for Mac
Lingon2.1.1Graphical interface for creating launchd configurations
luminance-hdr2.6.0GUI for HDR imaging workflow
LyX2.3.6.1WYSIWYM document processor
LyX11.6.10WYSIWYM document processor
MacBiff1.1.16IMAP email checker
macclipboard-gimp0.7Gimp <-> Mac clipboard
macfile-gimp0.1'Show in Finder' Gimp plugin
MaciASL1.6.0A native AML compiler and IDE for macOS
macports-notifier0.1.2.20090520A menubar notifier for MacPorts.
macsword1.4.3Aqua application based on the Sword project for Bible reading
MailtoMutt0.4.1MailtoMutt is a very simple application which handles mailto URLs, and hands them off to the Mutt MUA.
ManOpen2.6GUI application for viewing Unix manual pages,
McBopomofo0.9.11小麥注音輸入法
MenuMeters2.1.4Set of CPU, memory, disk, and network monitoring tools
Gridlock Mac OS

Support Communities / Mac OS & System Software / Mac OS X v10.7 Lion Looks like no one's replied in a while. To start the conversation again, simply ask a new question. Once the laughing-stock of the navigation app market, Apple Maps is now a powerful, reliable travel companion. Apple rebuilt the platform from the ground up, placing the app in league with Google Maps. That said, there's always room for improvement, as demonstrated by its impressive new features set in iOS 14.

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Legend of Grimrock
Developer(s)Almost Human
Publisher(s)Almost Human
Designer(s)Petri Häkkinen
Antti Tiihonen
Programmer(s)Petri Häkkinen
Artist(s)Juho Salila
Writer(s)Petri Häkkinen
Antti Tiihonen
Platform(s)Microsoft Windows, OS X, Linux, iOS
ReleaseMicrosoft WindowsOS X, Linux
  • WW: 19 December 2012
iOS
Genre(s)Action role-playing, dungeon crawl
Mode(s)Single-player

Legend of Grimrock is an action role-playing gamevideo game developed and published by Almost Human. The title is a 3D grid-based, real-time dungeon crawler based on the 1987 game Dungeon Master.[1] It was originally released for Microsoft Windows in April 2012, and later ported for OS X and Linux in December 2012 and iOS in May 2015.[citation needed] Theres a protest in town ... mac os.

Legend of Grimrock was the debut game of Almost Human, a four-man Finnish indie development team formed in February 2011, which self-financed the title's development.[2] A sequel, Legend of Grimrock II, was released in October 2014.

Gameplay[edit]

An in-game screenshot with the open inventory of a party member

Legend of Grimrock is a first-personaction role-playing game with tile-based movement and realtime game mechanics. Players control a party of one to four characters which they move through a 3D rendered grid-based dungeon, a style of gameplay popular in RPG games from the 1990s such as Dungeon Master[3] and Eye of the Beholder, from which Legend of Grimrock draws heavy inspiration.

Gameplay consists of a combination of puzzle solving and combat. Characters within the party gain experience for slaying creatures and beasts within the dungeon, allowing them to increase in level and progress skills which enhance combat abilities and allow the casting of new spells, and equipment is obtained through exploration and solving of puzzles throughout the dungeon. Many of the harder puzzles throughout the game are designed as bonuses, being optional to the progression through the dungeon but granting superior items and equipment for solving them.

Membrain (itch) mac os. In reference to its classic roots, the player has the option to switch on 'old-school mode' when beginning a new game. In this mode the game's map system is deactivated, leaving navigation through the dungeon's grid down to the player alone; this references the 1990s games which Grimrock is based on, which left remembering routes and paths through the dungeon completely down to the player. The game's digital manual contains a printable grid sheet which encourages players to chart their course through the game to this end.

Plot[edit]

Screenshot of Legend of Grimrock showing an altar room

On top of Mount Grimrock, an airship carries a group of prisoners escorted by armed knights. The prisoners, sentenced by 'the court' for crimes against the King, have been sentenced to be thrown into the pit of Mount Grimrock, at which point their crimes will be absolved. However, no prisoner pardoned in this manner has ever returned.

On being sealed within the mountain, the prisoners make their way downwards through the levels of Grimrock Dungeon, guided by a disembodied voice which comes to them in their sleep promising that a way of escape for both it and the party awaits at the bottom of the dungeon. The party also occasionally finds notes from a previous wanderer of the dungeon named Toorum, who aside from offering clues to certain puzzles and hidden stashes of equipment, talks about his experiences of the dungeon's periodic tremors and the dungeon's design seemingly meant to be 'traversed from the top down'.

Eventually the party reaches the bottom level, signposted as 'Prison'. Inside, the source of the voice guides the player to reconstruct a broken machine which will activate a portal out of the dungeon, however upon assembling the parts and repairing it, the voice is revealed to be the machine itself, which manifests as a giant mechanical clockwork cube which attempts to crush the party. Escaping through a portal, the party locates the tomb of the creators of Grimrock Dungeon, who left behind scrolls explaining the dungeon's purpose of containing the machine, which they refer to as 'the Undying One', until 'the gears of time finally come to rest'. The tomb also contains a weapon designed to be used in the event of the Undying One's escape from confinement.

Using the weapon, which temporarily stuns the machine, the party disassemble the parts which they used to repair the Undying One and deal a fatal blow to it using spells of lightning. The Undying One eventually explodes and falls apart, triggering another tremor which shakes the dungeon apart. The last scenes show the party running down a stone hallway of the dungeon, before a beam of pale blue light explodes from Mount Grimrock, ascending to the sky. A gigantic crater is shown to be all that remains of Mount Grimrock, the final fate of the prisoners seemingly unknown.

Development and release[edit]

Zxzxz mac os. In 2001 LoG began as Dungeon Master[1]clonehobby project called Dungeon Master 2000 by a former Amigademoscenecoder.[4][5] Later it was renamed Escape from Dragon Mountain and released in its final version in 2004.[6][7] In early 2011 the developers decided to grow the project beyond being a simple clone and started aiming for commercial game quality.[3] The developers used also other games as inspiration for the game, including Eye of the Beholder and Ultima Underworld.[8] The developers established an indie video game company called 'Almost Human' located at Matinkylä, Espoo in Finland.[9] The four founding developers left the Finnish video game industry (Remedy Entertainment, Futuremark[9]) and started working on the game full-time, now named Legend of Grimrock.[10] A forum and development blog was set up and updated frequently.

Gridlock

Support Communities / Mac OS & System Software / Mac OS X v10.7 Lion Looks like no one's replied in a while. To start the conversation again, simply ask a new question. Once the laughing-stock of the navigation app market, Apple Maps is now a powerful, reliable travel companion. Apple rebuilt the platform from the ground up, placing the app in league with Google Maps. That said, there's always room for improvement, as demonstrated by its impressive new features set in iOS 14.

  • «
  • 1 (current)
Legend of Grimrock
Developer(s)Almost Human
Publisher(s)Almost Human
Designer(s)Petri Häkkinen
Antti Tiihonen
Programmer(s)Petri Häkkinen
Artist(s)Juho Salila
Writer(s)Petri Häkkinen
Antti Tiihonen
Platform(s)Microsoft Windows, OS X, Linux, iOS
ReleaseMicrosoft WindowsOS X, Linux
  • WW: 19 December 2012
iOS
Genre(s)Action role-playing, dungeon crawl
Mode(s)Single-player

Legend of Grimrock is an action role-playing gamevideo game developed and published by Almost Human. The title is a 3D grid-based, real-time dungeon crawler based on the 1987 game Dungeon Master.[1] It was originally released for Microsoft Windows in April 2012, and later ported for OS X and Linux in December 2012 and iOS in May 2015.[citation needed] Theres a protest in town ... mac os.

Legend of Grimrock was the debut game of Almost Human, a four-man Finnish indie development team formed in February 2011, which self-financed the title's development.[2] A sequel, Legend of Grimrock II, was released in October 2014.

Gameplay[edit]

An in-game screenshot with the open inventory of a party member

Legend of Grimrock is a first-personaction role-playing game with tile-based movement and realtime game mechanics. Players control a party of one to four characters which they move through a 3D rendered grid-based dungeon, a style of gameplay popular in RPG games from the 1990s such as Dungeon Master[3] and Eye of the Beholder, from which Legend of Grimrock draws heavy inspiration.

Gameplay consists of a combination of puzzle solving and combat. Characters within the party gain experience for slaying creatures and beasts within the dungeon, allowing them to increase in level and progress skills which enhance combat abilities and allow the casting of new spells, and equipment is obtained through exploration and solving of puzzles throughout the dungeon. Many of the harder puzzles throughout the game are designed as bonuses, being optional to the progression through the dungeon but granting superior items and equipment for solving them.

Membrain (itch) mac os. In reference to its classic roots, the player has the option to switch on 'old-school mode' when beginning a new game. In this mode the game's map system is deactivated, leaving navigation through the dungeon's grid down to the player alone; this references the 1990s games which Grimrock is based on, which left remembering routes and paths through the dungeon completely down to the player. The game's digital manual contains a printable grid sheet which encourages players to chart their course through the game to this end.

Plot[edit]

Screenshot of Legend of Grimrock showing an altar room

On top of Mount Grimrock, an airship carries a group of prisoners escorted by armed knights. The prisoners, sentenced by 'the court' for crimes against the King, have been sentenced to be thrown into the pit of Mount Grimrock, at which point their crimes will be absolved. However, no prisoner pardoned in this manner has ever returned.

On being sealed within the mountain, the prisoners make their way downwards through the levels of Grimrock Dungeon, guided by a disembodied voice which comes to them in their sleep promising that a way of escape for both it and the party awaits at the bottom of the dungeon. The party also occasionally finds notes from a previous wanderer of the dungeon named Toorum, who aside from offering clues to certain puzzles and hidden stashes of equipment, talks about his experiences of the dungeon's periodic tremors and the dungeon's design seemingly meant to be 'traversed from the top down'.

Eventually the party reaches the bottom level, signposted as 'Prison'. Inside, the source of the voice guides the player to reconstruct a broken machine which will activate a portal out of the dungeon, however upon assembling the parts and repairing it, the voice is revealed to be the machine itself, which manifests as a giant mechanical clockwork cube which attempts to crush the party. Escaping through a portal, the party locates the tomb of the creators of Grimrock Dungeon, who left behind scrolls explaining the dungeon's purpose of containing the machine, which they refer to as 'the Undying One', until 'the gears of time finally come to rest'. The tomb also contains a weapon designed to be used in the event of the Undying One's escape from confinement.

Using the weapon, which temporarily stuns the machine, the party disassemble the parts which they used to repair the Undying One and deal a fatal blow to it using spells of lightning. The Undying One eventually explodes and falls apart, triggering another tremor which shakes the dungeon apart. The last scenes show the party running down a stone hallway of the dungeon, before a beam of pale blue light explodes from Mount Grimrock, ascending to the sky. A gigantic crater is shown to be all that remains of Mount Grimrock, the final fate of the prisoners seemingly unknown.

Development and release[edit]

Zxzxz mac os. In 2001 LoG began as Dungeon Master[1]clonehobby project called Dungeon Master 2000 by a former Amigademoscenecoder.[4][5] Later it was renamed Escape from Dragon Mountain and released in its final version in 2004.[6][7] In early 2011 the developers decided to grow the project beyond being a simple clone and started aiming for commercial game quality.[3] The developers used also other games as inspiration for the game, including Eye of the Beholder and Ultima Underworld.[8] The developers established an indie video game company called 'Almost Human' located at Matinkylä, Espoo in Finland.[9] The four founding developers left the Finnish video game industry (Remedy Entertainment, Futuremark[9]) and started working on the game full-time, now named Legend of Grimrock.[10] A forum and development blog was set up and updated frequently.

The game was first released for the Windowsplatform on 11 April 2012 in DRM-free versions on the developer's website and GOG.com, and also a Steam version. On 4 October 2012, with the release of patch 1.3.1, an editor was included which allowed the creation of user generated dungeons & content and led to the development of a vivid moddingcommunity.[11]On 19 December 2012 the game was released as part of the Humble Indie Bundle 7[12] including newly developed ports of the game for Mac OS and Linux. While the Mac and Linux port were released in December 2012,[13] the iOS port did not materialize until May 2015.[14]In 2014 a live-action series, located in the Grimrock universe, from Wayside Creations (the makers of Fallout: Nuka Break) was funded through Kickstarter.[15]

An announced sequel, Legend of Grimrock II, was released on 15 October 2014.

Reception[edit]

Aggregate scores
AggregatorScore
GameRankings81.50%[16] (PC)
Metacritic82/100[17] (PC)
Review scores
PublicationScore
Edge7/10[1]
Game Informer7.25/10[18]
GameSpy90/100[19]
IGN8.5/10[20]
Inside Gaming80/100[21]

Legend of Grimrock was generally well received by both critics and gamers upon release, garnering an average critic score of 82 from 49 reviews on Metacritic.[17] Reviewers generally praised the game for faithfully recreating the gameplay of old-school action RPGs into the modern era.

Gridlock Mac Os X

GameSpy gave the game a 4.5/5 'Great' rating, saying that 'the best aspect of Grimrock is its puzzles, which have been largely abandoned by RPG developers in this age of Internet hints and walkthroughs.'[19]Destructoid's Patrick Hancock awarded the game a score of 95/100, claiming 'Grimrock takes an old-school feel and injects it seamlessly into the modern era.'[22]Edge said that the game wasn't 'a love letter to Dungeon Master' but 'a near-facsimile', saying that 'Legend Of Grimrock replicates a classic faithfully enough to massage the nostalgia glands of anyone who played the original, and it's a test of the timelessness of an almost universally loved game.'[1]

Some reviewers commented negatively on the game's combat system. Jon Blyth of PC Gamer praised the game's revival of Dungeon Master's classic gameplay, but commented on the 'exploitability' of the enemy AI, as 'any single enemy, no matter how tough, can be dominated by a series of cowardly stab-retreats and sidesteps'.[23] In their 7.25/10 review, Game Informer also stated that while the game's modern presentation of an old-school game format was a 'beautiful marriage', it failed in that 'its lazy monster design encourages the worst kind of tedious, mechanically abusive player behavior, though, which is a grave offense in the world of party-based RPGs.'[18]

In January 2013, Almost Human announced that the game had sold over 600,000 copies.[24] In October 2014, Almost Human announced that the number of sold copies had reached 900,000.[25]

In 2017, the game was selected for a collection of 100 Finnish games, which were presented on the opening of the Finnish Museum of Games in Tampere.[26]

References[edit]

  1. ^ abcdEdge Staff (12 April 2012). 'Legend Of Grimrock review'. Edge. Retrieved 9 May 2012. Legend Of Grimrock isn't a love letter to Dungeon Master, the 1987 blend of subterranean exploration, survival, switches and traps. It's a near-facsimile. But that's not a fact Almost Human is trying to hide; it's the selling point. Legend Of Grimrock replicates a classic faithfully enough to massage the nostalgia glands of anyone who played the original, and it's a test of the timelessness of an almost universally loved game.CS1 maint: discouraged parameter (link)
  2. ^Caoili, Eric (25 April 2012). 'How Legend of Grimrock's dev rolled the dice and won'. Gamasutra. Retrieved 9 May 2012.CS1 maint: discouraged parameter (link)
  3. ^ abHäkkinen, Petri (16 April 2011). 'Escape from Dragon Mountain'. dungeon-master.com. Retrieved 9 November 2014. [..] a game that we think is no longer a clone but an original game (strongly) inspired by DM.CS1 maint: discouraged parameter (link)
  4. ^Dungeon-Master.com forum - Escape from Dragon Mountain (2001)
  5. ^Internet Archive - dm2k (2002)
  6. ^Internet Archive - Escape from Dragon Mountain
  7. ^Dungeon Master Encyclopedia - Escape from Dragon Mountain
  8. ^'Legend of Grimrock - Welcome!'. 30 June 2011. Retrieved 5 December 2012.CS1 maint: discouraged parameter (link)
  9. ^ abhttp://www.grimrock.net/2011/07/14/the-almost-human-team/
  10. ^Announcement by PetriH 'Ok, time to reveal some secrets.. We have started an indie game company and we're now working on this full time (4 devs).[..] at http://www.grimrock.net/'(30-Jun-2011)
  11. ^Dungeon Editor Released + Special Sale
  12. ^Humble Bundle 7 includes Dungeon Defenders, Legend of Grimrock on techspot
  13. ^Tiihonen, Antti (22 September 2011). 'Our release plans'. Retrieved 9 November 2014.CS1 maint: discouraged parameter (link)
  14. ^http://www.grimrock.net/2015/05/07/legend-of-grimrock-ipad-launches-in-app-stores-worldwide/
  15. ^'Legend of Grimrock: The Series'. Kickstarter. Retrieved 11 July 2014.CS1 maint: discouraged parameter (link)
  16. ^'GameRankings: Legend of Grimrock (PC)'. GameRankings. Retrieved 17 April 2012.CS1 maint: discouraged parameter (link)
  17. ^ ab'Metacritic: Legend of Grimrock (PC)'. Metacritic. Retrieved 3 May 2012.CS1 maint: discouraged parameter (link)
  18. ^ abBiessener, Adam (4 April 2012). 'Old And New Meet With Mixed Results - Legend of Grimrock'. Game Informer. Retrieved 24 December 2012.CS1 maint: discouraged parameter (link)
  19. ^ abWilson, Jason (4 April 2012). 'Legend of Grimrock Review'. GameSpy. Retrieved 24 December 2012.CS1 maint: discouraged parameter (link)
  20. ^Meunier, Nathan (9 April 2012). 'Legend of Grimrock Review'. IGN. Retrieved 24 December 2012.CS1 maint: discouraged parameter (link)
  21. ^Jasicki, Jason (22 April 2012). 'Legend of Grimrock Review'. IGN. Retrieved 24 December 2012.CS1 maint: discouraged parameter (link)
  22. ^Devore, Jordan (4 December 2012). 'Review: Legend of Grimrock'. Destructoid. Retrieved 5 December 2012.CS1 maint: discouraged parameter (link)
  23. ^Blyth, Jon (17 April 2012). 'Legend of Grimrock review'. PC Gamer. Retrieved 5 December 2012.CS1 maint: discouraged parameter (link)
  24. ^'Recap 2012, Hello 2013! » Legend of Grimrock'. Grimrock.net. Retrieved 17 August 2013.CS1 maint: discouraged parameter (link)
  25. ^'News: Legend of Grimrock Sold 900,000 Copies'. gamershell.com. 2 October 2014. Retrieved 5 October 2014.CS1 maint: discouraged parameter (link)
  26. ^Muistatko vielä nämä suomalaiset klassikkopelit? Nämä 100 pääsevät Tampereen pelimuseoon on Aamulehti (15.12.2016)

External links[edit]

Gridlock Mac Os Download

  • Legend of Grimrock at MobyGames

Mac Os Catalina

Wikimedia Commons has media related to Legend of Grimrock.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Legend_of_Grimrock&oldid=1015307552'




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